
it might just show what it'd do or have some easier way to change her behavior to add spells. but the creation kit sounds like an idea too, i'll have to see how complicated it is. Will it do something weird like mess with her factions or ability to join as my follower? Or mess with her health scaling as she levels? Something hard to notice until alot of time went I was trying to do it with tclass 0010bfef wasn't sure if it'd cause hidden issues only showing after hours of play or if i made a new character with the same bat file. Obviously it does at least one or both of those - what does it actually do, and does it do anything else? _ Ex: if change Lydia from warrior1handed to vigilantcombat1h with the console command tclass 0010bfef will it have any unintended side effects that aren't immediately apparent other than letting her use the alteration and healing spells I just gave her with console and setting her stats in a way that works for that? Getavinfo instead of just getav gives you the same info, but with maybe a little more detail.Ĭheers dude - the aggression made them attack me ( ) but with a bit of tweaking to their factions and confidence I got it working.I'm trying to change it with the setclass console command Based on the UESP wiki it looks like it just governs stat gain for leveling, but based on the Elder Scrolls wiki it seems to only control their combat AI. If not, maybe they are being hit by a fear effect. Just for your information, if you first use "getav aggression", and "getav confidence" you can maybe find out if your chicken is designed that way (if you get 0's as a result). You would open the console, target your chicken and enter "setav aggression 2" for very or maybe 3 for frenzyĪnd then "setav confidence 3" for brave, or maybe 4 for foolhardy

There are two Actor Values that may do what you want:Īggression (0-3) unagressive, aggressive, very aggressive, frenziedĬonfidence (0-4) cowardly, cautious, average, brave, foolhardy If you can use the console (PC only), then yes, it looks possible.
